Title(KR)
청소년의 게임이용시간이 도덕성과 심리적 요인에 미치는 영향
Title(ENG)
Effect of Adolescent’s Game Using Time on Morality and Psychological Factors
Keywords(KR)
Game, Morality, Loneliness, Self-esteem, Self-control, Leadership
Keywords(ENG)
Game, Morality, Loneliness, Self-esteem, Self-control, Leadership
Author
Dae Young Lee, Seung-Je Lee, and Eui Jun Jeong
Abstract(ENG)
This study conducted to solve misunderstanding in adolescent’ morality growth through finding relations between morality, psychological factors and game using time. Loneliness, Self-esteem, Self-control and Leadership were chosen for effective psychological factors on morality and game using time was chosen an independent variable, too. As a result of the first study, four psychological factors show obvious effect on morality, but game using time doesn’t show any effect. As a result of the second study, game using time shows regulation effect on the relation between loneliness and morality. This means game using is a positive way to supplement the lack of morality by relationship problems.
Page 7-12