Title(KR)
원작소설의 게임 콘텐츠화 방안 연구 -수잔 콜린스의 「헝거게임」을 중심으로
Title(ENG)
A Study on the Game contents of Novels -Focusing on 'The Hunger Games' of Suzanne Collins
Keywords(KR)
The Hunger Games, OSMU, Game materials, Game contents
Keywords(ENG)
The Hunger Games, OSMU, Game materials, Game contents
Author
Ki-suk Kim*, Cheon-hyeok Lim, Hyung-won Jung
Abstract(ENG)
Recently, the game industry is rapidly growing with the distribution of high-speed internet network. With the growth of game business, the game developers and distributors are making efforts to find more various game materials that lead to success. Therefore, the game developers began to apply successful novels or movies for games and, as a result, they were able to get high added values with the minimum investment costs. In this study, the Game contents is reviewed based on Suzanne Collins's trilogy 'The Hunger Games' published in 2008. If 'The Hunger Games', the novel of thrilling adventures and suspense harmonized with philosophy, is reprocessed as game contents considering media environment, the values of the novel will be more diversified and newly enjoyed by people. As the research method, the actantial model of Greimas and the five conflict types of Linda Seger were used for a case study and the Game contents of the novel. The study using the novels as source materials was conducted to be helpful for game development and its possibility was suggested through the study result.
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The study of game contents in novels can be approached from various perspectives, including literary analysis, cultural studies, and game studies. In general, game contents in novels refer to the elements of games that are included in the narratives of novels, such as game mechanics, rules, strategies, and experiences.
One way to study game contents in novels is to analyze the use of game metaphors and themes in the narratives. For example, many contemporary novels feature characters who play video games, participate in role-playing games, or engage in virtual reality simulations. These novels often use game metaphors and themes to explore issues of identity, agency, and social interaction. Source: asurascanss