Title(KR)
디지로그 프로그램의 게임화 -초충도를 중심으로-
Title(ENG)
Gamification of a Digilog Program through Chochungdo
Keywords(KR)
Digilog Program, Media Art, Gamification, Game Characteristics
Keywords(ENG)
Digilog Program, Media Art, Gamification, Game Characteristics
Author
Hee Joong Kim, and Yoon Jung Huh
Abstract(ENG)
In this study, a digilog program is suggested for the integration of analog and digital media. As analog sensibility is giving way to digital, analog is now being regarded as old and outdated, and various emotional advantages of analog are being disregarded. A program constituting eight lessons was conducted for third-grade students through Chochungdo. In this program, analog expressions were interpreted in a digital environment and the students experienced game characteristics in artistic media. The educational effects were as follows. First, an expanded audio-visual effect was displayed, using Flash on a 2D plane, based on analog emotional expression. Second, students experienced game characteristics through interaction using the MaKey MaKey program, and an immersive digital environment within a media device.
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