Title(KR)
가속도센서를 활용한 영숙어 교육용 게임 설계 및 구현
Title(ENG)
Design and Implementation of Educational Game for English Idioms by Using Accelerometer
Keywords(KR)
English Idioms, Educational Game, Accelerometer, Smart phones Game
Keywords(ENG)
English Idioms, Educational Game, Accelerometer, Smart phones Game
Author
Moo Geun Kim, Chang Wook Lim, and Hyung Won Jung
Abstract(ENG)
The ability of being able communicate in English is one of the core abilities to be reared for the students who have to live in the modern society. English is one of the important languages of today. In order to learn such English, the most basic words and idioms need to be learned first. According to the previous studies, In the elementary school, students tend to lose their interest and affection about English as they move up the grades. However, In recent, 62% of th elementary school students have a smart phone and the main function used by 58% among them is games. Due to these reasons, Interrest in learning smartphone game has been increasing. this study intends to design and implementation the educative games for the learning of English idioms on smart phone so that the students can get interest and fun. The English idioms educating game which shall be produced in this study not only is easy and fun to be played by the learner but also made it possible for the English idioms learning not to be boring by adding fun and giving motivations through competitions among the learners by making each obtainments of alphabets of each English idioms into points. In order to induce the repetitive learning of the learners, the lesson menu was used to allow the English idiom repetition lesson. Also, the acceleration sensor of the smart phone was utilized to produce this game so that the game is played fluidly and conveniently.
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