Title(KR)
3D 프린팅을 활용한 보드게임 현황 분석과 서비스 모델 연구
Title(ENG)
Study on the Current Status of Board Game Using 3D Printing and its Service Model
Keywords(KR)
3D printing, Board Game
Keywords(ENG)
3D printing, Board Game
Author
Yeong Hu Jeong, Soon Chul Kwon, and Seung Hyun Lee
Abstract(ENG)
Popular 3D printers as a new industrial revolution attract public attention. 3D printing will radically convergence many of the business models that companies take for granted today. And recently they were trying to convergence with the game industry. In this respect, this study is designed to figure out the current situations of board game and to suggest its convergence service model. To achieve this, this paper is to analyse board game cases of domestic and foreign relate to 3D printing. Finally, we suggest new service model to make on-off line contents of board game industry using 3D printing.
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