Title(KR)
디지털 게임의 영웅, 반영웅, 비영웅 페르소나 연구
Title(ENG)
Hero, Anti-Hero, Non-Hero Persona in Digital Games
Keywords(KR)
Digital Games, Gameplay, Hero, Anti-Hero, Non-Hero, Persona, Game Storytelling
Keywords(ENG)
Digital Games, Gameplay, Hero, Anti-Hero, Non-Hero, Persona, Game Storytelling
Author
Dong Eun Lee
Abstract(ENG)
Digital game players experience to be a hero through the game play. Players make the virtual persona using a 2D or 3D graphic image, the avatar and they play heroic actions. Whatever their type, heroes are selfless people who perform extraordinary acts. Through the heroic play gives healing themselves and they conquer the social pressures surrounding the issue in reality. Actually it is derived from myth, literature, and film. But the heroic play in digital game evolves anti-heroic and non-heroic play. This is a phenomena that has only been observed with game players. So this study is exemplifying these aspects with a specific example and interpreting special kind of game play. This new evolution model of game play holds a strong meaning for game culture.
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