Title(KR)
Dream 3D에서 3차원 캐릭터 스킨 애니메이션ㄴ
Title(ENG)
3D Character Skinned Animation in Dream 3D
Keywords(KR)
Keywords(ENG)
Author
Seung-woo Nam, Do-hyung Kim, Ji-hyung Lee, In-ho Lee
Abstract(ENG)
In this paper, we present a three-dimensional animation engine using motion captured data exported from chracter editor or motion editor. Our engine is programmed in C++ it has hierarchical and object-oriented structural calsses. Methods of the classes make it easy to animate 3D characters in the virtual world, as well as in the game environment. This classes supports multi-OS(operating system) as linux and windows, and supports openGL and directX. Our animation engine is characterized by generating a new motion using motion interpolation in quaternion space, blending two or more motions and real-time inverse kinematics without
re-capturing.
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