Title(KR)
Bi-cubic Bezier Surface를 이용한 Catmull-Clark Surface의 근사
Title(ENG)
Approximation of Catmull-Clark Surface using Bi-cubic Bezier Surface
Keywords(KR)
Keywords(ENG)
Author
Cheung-Woon Jho
Abstract(ENG)
The Bezier surface are the one of primitives of the real-time rendering library like OpenGL. But subdivision surfaces are not supported in these libraries so efficient replacement is needed. In this paper we have introduced a new approximation scheme converting from Catmull-Clark surfaces to bi-cubic Bezier surfaces. This method can be utilized in the area of games and graphics simulations. While minimum error in approximation, smaller data is produced comparing to the old schemes
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