Title(KR)
키넥트 2.0을 활용한 게임 모션 라이브러리 툴 구축
Title(ENG)
A Development of Game Motion Library Tool using Kinect 2.0
Keywords(KR)
Motion Capture, Kinect 2.0, Max Script, MotionLibrary, Game MotionLibrary Tool
Keywords(ENG)
Motion Capture, Kinect 2.0, Max Script, MotionLibrary, Game MotionLibrary Tool
Author
Young-Woo Park , and Tae suk Kihl
Abstract(ENG)
The paper suggests Game Motion Library Tool that utilizes Kinect 2.0 to simplify pipeline of character motion production that fits into the game concept and to use saved motion data actively. In order to develop Game Motion Library Tool, motion library was constructed to be organize motion data with BVH file which was produced by using Max Script language that can enable FBX file and motion data collected through Kinect 2.0 to be used in 3ds Max, and then BVH file was brought to the 3ds Max to convert it to BIP file automatically and applied in characters.
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