Title(KR)
블루투스 4.0을 이용한 스마트 퍼즐 게임 구현
Title(ENG)
Implementation of a Smart Puzzle Game Using Bluetooth 4.0
Keywords(KR)
Interactive Game, Puzzle, IoT(Internet of Things), M2M(Machine-to-Machine)
Keywords(ENG)
Interactive Game, Puzzle, IoT(Internet of Things), M2M(Machine-to-Machine)
Author
Dong Soo Cho, Jae Yong An, and Sung Teak Chung
Abstract(ENG)
This paper proposes a interactive game contents based on assembled puzzle for the purpose of IoT(Internet of Things) applications. It not only assemble a puzzle but also enjoy a game contents with assembled puzzle using M2M(Machine-to-Machine) to IoT(Internet of Things). It can early children become curious and gets immersion. Additionally, we developed interactive game contents which have been added function of visual and auditory to be effect on education to users. In this paper, this research will provide information for the development of interactive game contents using IoT. Thereby be achieved through convergence with other things, the functional effect of the interactive game provide the understanding of the new trends.
Page 119-125