Title(KR)
PC 클러스터기반의 실시간 서라운드 디스플레이 구현
Title(ENG)
A Real Time Surround Display using PC Cluster
Keywords(KR)
Keywords(ENG)
Author
Ki-Jong Byun, Jeong-Dan Choi, Byung-Tae Jang
Abstract(ENG)
From a conventional arcade games, consisted of a monitor and computer pair, to online VR arcade games, consisted of various VR devices in multiplayers environment, there have been many different types of arcade games in the market. As VR technologies have been cheaper, new arcade games tend to provide a user with an immersive game environment. This paper proposes a method to generate a wide FOV game display without a uniform display surface. This proposed method is consisted of two parts. One is a Multi-Channel Cluster System and the other is a Multi-Projection display system. Multi-Channel Cluster System is a scalabe system which generates a large FOV game display in real time, and each PC, consisting the cluster, renders its uniquely assigned part of the game display. Multi-Projection display system projects the large FOV game display on an arbitrary display surface
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