Title(KR)
청소년 게임이용자의 게임 이용형태 및 심리특성이 리더십에 미치는 영향
Title(ENG)
The Effect of adolescent game players Game using pattern, psychology factor on Leadership
Keywords(KR)
adolescent game players, game using pattern, psychology factor, game leadership, leadership
Keywords(ENG)
adolescent game players, game using pattern, psychology factor, game leadership, leadership
Author
Joo Woo Kim, Dae Young Lee, Min Chul Kim, Eui Jun
Abstract(ENG)
There are general surveys on factors related to Leadership. However, less is known about the relationships between Leadership, game using pattern, psychology factor. This study sought to clarify several of these relationships. Using data a survey of 1800 adolescent game users in South Korea, we conducted a structure equation modeling to explore the association between psychological factor(Extra version, Social Intelligence, Self Esteem, Self Control), game using pattern(Game Time, Online Community, Game Norm, Game Efficacy, Game Leadership) and demographic variables(Age and Gender). Results showed that Extra version, Social Intelligence, Self Esteem, Self Control(psychological factor), Game Leadership(game using pattern) Use increase Leadership. while Game Time(psychological factor) decrease Leadership. And Game Time, Online Community, Game Norm, Game Efficacy(game using pattern), Social Intelligence (psychological factor) Use increase Game Leadership. The implications of these results are discussed.
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