How Little We Know Falloutl ((TOP))
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The Courier's inquiries will prompt Cachino to approach them when they enter the Brimstone club. Once the Courier meets him, they need to find proof of Cachino's work he's been pulling on the side. The Family does not know about this work because it goes against Omerta rules, putting his life at risk if it ever gets out. There is a journal in his desk directly to the left as the Courier enters the bedroom of his suite, and another on his person that can be pickpocketed; this is the evidence needed.
Upon entering the room, the bosses will ask the Courier to have a seat, and a conversation will begin. They talk about how they know the Courier has been ruining their plans and how they want to kill the Courier. At any point in the conversation, the Courier can start combat through a dialogue option, but it is possible with a 80 Speech check to have Big Sal explain the whole plan to them, then the Courier can lie and convince him that Nero wanted him dead. This results in Big Sal killing Nero when combat starts, allowing time for the Courier and Cachino to kill Big Sal. If the Courier wants to avoid combat, they can quickly loot the office key from Big Sal and run outside. The various Omerta thugs in the casino will kindly assist the Courier with killing Nero.
(1) Talk to the receptionist in Gomorrah about Omerta activities. (2) Talk to Cachino about suspicious Omerta activities, perhaps someone else in Gomorrah knows how to find him. (3) Check Cachino's room or his person for some proof of his behavior. Perhaps someone has a key to his room. (4) Cachino's Journal should have enough proof to get him talking. (5) The door guard suggested talking to Big Sal or Nero about Cachino's journal. (6) Attend Cachino's business meeting with Big Sal. (7) Cachino is dead, speak to the boss about what to do next. (8) Talk to Troike to see what kind of help you can give him. (9) Check with Clanden to see what kind of help he needs. (10) Recover a stolen shipment of weapon parts from the Fiends. (11) Bring chlorine to Clanden. Check near the pool at the Ultra-Luxe, or find out who supplies them. (12) Let the bosses know that Clanden and Troike both have everything they need.
Ultimately, by speaking to the Receptionist (or via another conduit you used to undertake this side quest), you'll learn about a man named Cachino. Cachino works for the family that controls the Gomorrah Casino, a group known simply as the Omerta. Finding Cachino can be a bit laborious, but you should ultimately run into him on the floor of the casino, or in one of the ancillary rooms around it. If you took the time to speak with some of the NPCs on the floor that work for the Omerta, then Cachino will actually speak to you first if he runs into you, which makes finding him all the easier. Either way, once you've spoken to him and let him know that you know he's up to no good, the real fun starts. You'll need to find evidence that he's up to no good, but how The idea here is to gain access to his room up in the Gomorrah's suites. Unless you have a good lockpicking skill, the only realistic way you'll be able to do this is to purchase the key from the Receptionist you spoke with earlier (or use other powers of persuasion, should you not want to part with precious Caps).
Either way, with or without a purchased key, you're going to need to head up to the suites in the casino to access Cachino's private room. Use an elevator at the back end of the main floor to head up to the Suites Level. Once there, move forward and head left down the pathway you encounter. Here's where things may get a little tricky. There's likely a guard protecting that door. You need not worry about the guard if you procured a key from the Receptionist. If you plan on picking the lock, however, you'll need to coerce the guard away from his post, or wait for him to walk away. Once he's nowhere to be found, you can then pick the lock. As long as he doesn't see you picking the lock itself, it doesn't otherwise matter if he sees you go in or out of the room, so don't worry about that. This is a risky situation, however, so it wouldn't hurt to save your game before you try to pick the lock, just to err on the side of caution.
Now, it may seem a little unusual to use this evidence against Cachino. After all, while he was gruff and hostile towards you, the fact remains that he hasn't done anything to you personally. But then again, you're really going to need the Omerta later on in the game, if you want their assistance during the endgame that is. And if that's the case, then your act of weeding out a rat in their midst is really going to go a long way towards impressing them. With the journal in hand, head over to Cachino somewhere on the ground floor, and let him know you have the evidence needed. Now, his tune changes. He'll offer to buy the book from you, but instead, opt to tell him that you're going to tell his bosses about the situation instead. He can't do anything to you while in the casino, so his hands are tied. Too bad.
Your next task is to let Cachino's bosses know of his disloyalty. But how You've yet to be formally introduced to the Omerta's leadership, and you're not going to find them roaming around the casino anytime soon. What you need to do here is visit with the Receptionist again. Talk to her about where you could possibly find the bosses. She'll tell you that they're posted around the upper floors overlooking the casino, but that not just anyone can get up there. That's all you need to know. Head to the back end of the casino one more time and look for a locked door that's guarded by an Omerta thug. If you talk to this thug in particular, you can speak to him and let him know that you have some evidence of improprieties that they should know about. He'll agree with you once you show him the evidence. He'll hand over the Zoara Club Key thereafter, which will allow you to open the door right next to him.
Once upstairs, seek out a man you've yet to meet, an older gentleman known as Big Sal. Speak to Big Sal and immediately cut to the chase. Show him Cachino's Journal, and he'll be taken aback. After navigating the rest of the conversation with him, you'll learn that Big Sal has immediate plans to deal with Cachino. Follow Big Sal as he walks towards his office and takes a seat. Cachino will come in and take a seat on the other side of the door. After some conversation between Cachino and Big Sal, one of Big Sal's henchmen will do Cachino in. You can then speak with Big Sal about helping out a few of his lieutenants, which will begin this side quest's endgame. Feel free to scour Cachino's corpse for goods before heading out, if you'd like, though doing so isn't at all necessary.
Return to Troike to let him know that the deed is done. He'll thank you, but he'll be short with you too, so don't expect too much of a conversation. Once that's done, it's time to move on to the other character you're supposed to help. His name is Clanden, and you'll be able to find him up in the suites section of the casino. We found him sleeping in a bed; you may find him roaming around elsewhere. Once you run into him, speak with him, and you'll learn that he's an explosives nut. But he's missing some valuable items that he'll need to get things going. Use your Science skill to convince him that what he could really use is some chlorine (if you can't use a Science skill, you'll need to navigate this conversation some other way). With that done, he'll dispatch you to finish the job for him.
Return to the Gomorrah with the Container of Chlorine in hand. Head back to Clanden and hand over the goods. He'll thank you for your hard work and send you on your way. Now, all you have to do is return to Big Sal and let him know everything's done. This will wrap up the side quest succinctly, and you'll now be able to request the help of the Omertas, if you so choose to do so, for the main quest known as Wild Card: Side Bets . Do be aware, however, that this quest's conclusion will directly interfere with finishing the Side Quest known as Bye Bye Love . The good news is that you can go through this entire side quest with the exception of speaking to Big Sal at the end and still not interfere with that side quest whatsoever. Most excellent.
Working on the fallout model, though, made me realize how little I really understood about nuclear fallout. I mean, my general understanding was still right, but I had a few subtle-but-important revelations that changed the way I thought about nuclear exchanges in general.
So far, we know of two major stars attached to the Fallout TV show: Walton Goggins (Justified, The Shield), who will play a lead role as a ghoul, and Kyle MacLachlan (Twin Peaks, Portlandia) in a mystery role.
Leah J. Williams is a gaming and entertainment journalist who's spent years writing about the games industry, her love for The Sims 2 on Nintendo DS and every piece of weird history she knows.You can find her tweeting @legenette most days.
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