Title(KR)
밸런싱을 고려한 RPG 게임에서의 플레이어의 스킬 커스터마이징
Title(ENG)
Player's Skill Customization in Role-Playing Game Regarding Balancing
Keywords(KR)
Skill customizing, Skill balancing, Role-playing game
Keywords(ENG)
Skill customizing, Skill balancing, Role-playing game
Author
Gwang-Hyo Son, Jong-Seung Park
Abstract(ENG)
In most RPG games, gameplay tends to be monotonous due to fixed character skills. This paper proposes a RPG game implementation technique which allows players' skill customization for their own gameplay. Players are allowed to customize their preferred game skills at the beginning of gameplay. We also propose a technique to guarantee game balancing by prohibiting certain skills dominating gameplay. We implemented the proposed skill customization method together with a simple RPG game testbed. We tested a variety of player-defined skills and confirmed the method provides good game balancing during gameplay. Due to the voluntary and impromptu skill customization, a wide variety of strategy is possible even at the single game stage, which reduces boredom at the repetitive gameplay.
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