Title(KR)
고령자의 인지능력과 균형감각 증진을 위한 스마트 매트와 비전 기반의 동작인식~
Title(ENG)
Excergame system based vision and smart mat for elders to improve balance sense and recognition ability
Keywords(KR)
Exergame, Smart mat interface, kinect gesture recognition, game contents
Keywords(ENG)
Exergame, Smart mat interface, kinect gesture recognition, game contents
Author
Duck Hee Seo, Suh Jung Kang, Kyoung Shin Park, Don
Abstract(ENG)
The purpose of this study is to design and develop integrated game system for experiential walking exercise. Existing walking exercise is performed outside, so it is influenced by external weather, temperature, time, place and other situation information. Therefore, it is necessary to have an experiential walking exercise game that can induce the recommended level of physical activity for the elderly who have a low interest in health care. The experiential exercise game requires a vision - based system to recognize motion and a smart mat that can recognize walking information. We also developed a walking exercise program to improve the sense of balance and cognitive ability of elderly people. There are 4 types of Walking Exercise Games: 5 levels for beginner, intermediate, and advanced difficulty levels.
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