Title(KR)
모바일 소셜 네트워크 게임 사용자의 지속적인 게임 사용의도에 관한 정성적 연구
Title(ENG)
Qualitative Research on Continuous Usage Intention of Mobile Social Network Game
Keywords(KR)
Social Game, Mobile Game, Smartphone Game, Mobile Social Game, Social Network Game(SNG)
Keywords(ENG)
Social Game, Mobile Game, Smartphone Game, Mobile Social Game, Social Network Game(SNG)
Author
Chi Hyung Lee, and Seongwon Park
Abstract(ENG)
Users of smrtphone based mobile social network games are rapidly increasing. However, there are few researches for smartphone based mobile social network games. In this paper, we conducted a qualitative study in order to understand the continual usage intention of mobile social network game from indepth interview. As a result, passing time, hedonic valuem social value, challenge/competition, perceived enjoyment, and social interaction were found to have positive effects on continuous usage intention of smartphone based mobile social network game. And network quality, difficulties of game, and social interaction were found to have negative effects on continuous usage intention of smartphone based mobile social network game. This study provides practical suggestions for developers of social network game to invigorate the smart-phone based social network game market, such as improved additional investment for simple game interface, easy game rule, additional interactive services.
Page 105-110